Character scaling

I wanted a way to make characters or certain units be more powerful without adding more weapon profiles. What i came up with is that some units have modifiers for Extra Attacks, Accuracy, and Strength.

Extra attacks – ass that many attacks to any weapon they have

Accuracy – drops their roll for hit

Strength – increases their AP

I’m thinking about making it where any AP that forces the opponent over their defense roll will roll over to the damage of the attack. The idea would be the extra strength causes it to be a critical hit and do more damage.


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